The former allows you a limited number of opportunities to open up your opponent like a tin of beans with a crushing blow that leaves them a sitting duck to have their face rearranged. Finally you are able to utilise techniques like guard breaks and a more sophisticated counter-attack mechanic. After all these years, there is a semblance of a proper hardcore fighter at play here. Focusing on improving the button mashing nature of gameplay is most welcome. But there are new elements going on here. You still have the usual team of three, in-battle items, and choice of two jutsu attacks so bombastic they would make Shaggy blush. Is it worth your time and investment? Of course it probably is.īecause what sets Revolution apart from its predecessors is the fact that CyberConnect have decided to catch up with some of the trends that reached other fighting game franchises yonks ago. This is the fifteenth instalment of the long-running series. But then every year CyberConnect2 end up enticing me in with a worthy set of improvements, more ridiculous cutscenes, and another review is born. Forget about this Naruto lad summoning all kinds of ninja spirit things, because as a scummy games writer like me, sometimes it can be difficult summoning the enthusiasm to attack yet another anime tie-in fighter.
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